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 High Plains Raceway Released

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Caleb Paul
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Number of posts : 4388
Age : 25
Location : Colorado
Registration date : 2008-12-11

PostSubject: High Plains Raceway Released   Sun Apr 29, 2012 2:02 pm

This is a fun little roadie that was made a few years back so the SCCA could keep running at a track in Denver.


Download HERE

Info from the read me:

Trackname: High Plains Raceway 2012
Version: v 1.0
Year of creation: 2012
Date of Release: April 28th 2012
Racing sim: NASCAR Racing 2003 Season
Author(s): Caleb Paul aka NASCARGearHead
Type of track: Real

This is the 4th offical track produced by Caleb Paul and solsticeracing.net

AI Support: Yes

Physics tested with: GNS and CTS

Details:
This is a SCCA club track that was built on the outskirts of downtown Denver a few years ago. Arie Luyendyk Sr. has said this is a very challenging race track.

Features:
Track is up to date with the most recent upgrades to the track that happening last month
The new asphalt has more grip than the old asphalt.

The AI has been tweaked by myself, it is not the best in the world but it provides decent racing with CTS and GNS physics. CUP has not been tested.

Bugs and other random things:

- The only "bug" that is known would be the spectator cam. For some reason when I made the cameras it would not allow me to adjust it at all. Tried everything I could think of, but no go.

- You should be okay to spin across most areas of the track without hitting a glitch, but in some places the ground is uneven and can cause damage.

CREDITS:

BOWTIE - For using his haulers.

_________________
R.I.P. Dan Wheldon #77

3X Retro Series Champion
2X ROC Champion
2X ASA Champion
1X RIROC Champion

AF: 4-3 DEN: 4-3 PIT: 3-3

Online Career:
Top 5's: 279
Top 10's: 426
Poles: 29
Wins: 81
Championships: 6
iRacing wins: 21
11/6
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