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 Daytona Battle at the Beach released

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Caleb Paul
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Number of posts : 4388
Age : 25
Location : Colorado
Registration date : 2008-12-11

PostSubject: Daytona Battle at the Beach released   Tue Apr 30, 2013 2:55 pm




This is the short 0.4 mile oval on the back straight of Daytona Intl. Speedway.

Details:
- TSO of the Daytona turns
- Working pits
- Detailed track surface
- Has been tested with CTS and GNS physics.
- Everything AI wise works fine BUT cautions. DO NOT run AI under caution offline.


Many thanks and credit to:


RevampedReloaded.net for certain textures and objects
Matt Emerson and Jake Poulin for beta testing
Josh Chin for setup info

Grab it here

_________________
R.I.P. Dan Wheldon #77

3X Retro Series Champion
2X ROC Champion
2X ASA Champion
1X RIROC Champion

AF: 4-3 DEN: 4-3 PIT: 3-3

Online Career:
Top 5's: 279
Top 10's: 426
Poles: 29
Wins: 81
Championships: 6
iRacing wins: 21
11/6
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HELLFIRE463
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Number of posts : 4
Registration date : 2013-11-06

PostSubject: Re: Daytona Battle at the Beach released   Thu Feb 20, 2014 8:31 am

is there any way to fix the A.I under caution i wanted to use this track in a offline series I'm gonna be doing
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Caleb Paul
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Number of posts : 4388
Age : 25
Location : Colorado
Registration date : 2008-12-11

PostSubject: Re: Daytona Battle at the Beach released   Thu Feb 20, 2014 12:16 pm

Unfortunately, the way I made the track, it will never allow the AI to correctly pace.

_________________
R.I.P. Dan Wheldon #77

3X Retro Series Champion
2X ROC Champion
2X ASA Champion
1X RIROC Champion

AF: 4-3 DEN: 4-3 PIT: 3-3

Online Career:
Top 5's: 279
Top 10's: 426
Poles: 29
Wins: 81
Championships: 6
iRacing wins: 21
11/6
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