This is a fun little roadie that was made a few years back so the SCCA could keep running at a track in Denver.
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HEREInfo from the read me:
Trackname: High Plains Raceway 2012
Version: v 1.0
Year of creation: 2012
Date of Release: April 28th 2012
Racing sim: NASCAR Racing 2003 Season
Author(s): Caleb Paul aka NASCARGearHead
Type of track: Real
This is the 4th offical track produced by Caleb Paul and solsticeracing.net
AI Support: Yes
Physics tested with: GNS and CTS
Details:
This is a SCCA club track that was built on the outskirts of downtown Denver a few years ago. Arie Luyendyk Sr. has said this is a very challenging race track.
Features:
Track is up to date with the most recent upgrades to the track that happening last month
The new asphalt has more grip than the old asphalt.
The AI has been tweaked by myself, it is not the best in the world but it provides decent racing with CTS and GNS physics. CUP has not been tested.
Bugs and other random things:
- The only "bug" that is known would be the spectator cam. For some reason when I made the cameras it would not allow me to adjust it at all. Tried everything I could think of, but no go.
- You should be okay to spin across most areas of the track without hitting a glitch, but in some places the ground is uneven and can cause damage.
CREDITS:
BOWTIE - For using his haulers.